macros

Hit

/w gm %{selected|shaped_offense}

 

Initiative

%{selected|shaped_initiative}

 

Spells

/w gm %{selected|shaped_spells}

 

Action

&{template:5e-shaped} {{character_name={selected|token_name}}} @{selected|show_character_name} ?{Action|Cover,{{title=Cover}} {{freetext= **{selected|token_name}** Covers 
(Walls; trees; creatures; and other obstacles can provide cover during combat; making a target more difficult to harm. A target can benefit from cover only when an attack or other effect originates on the opposite side of the cover).
[Half Cover](!
A target with half cover has a +2 bonus to AC and Dexterity saving throws. A target has half cover if an obstacle blocks at least half of its body. The obstacle might be a low wall; a large piece of furniture; a narrow tree trunk; or a creature; whether that creature is an enemy or a friend.) [3/4 Cover](!
A target with three—quarters cover has a +5 bonus to AC and Dexterity saving throws. A target has three—quarters cover if about three—quarters of it is covered by an obstacle. The obstacle might be a portcullis; an arrow slit; or a thick tree trunk.) [Total Cover](!
A target with total cover can’t be targeted directly by an attack or a spell; although some Spells can reach such a target by including it in an area of effect. A target has total cover if it is completely concealed by an obstacle.)}}|Dash, {{title=Dash}} {{freetext= @{selected|token_name} dashes 
(speed is doubled until the end of turn)}}|Hide,{{title=Hide}}{{freetext=@{selected|token_name} try to [hide](! 
#Hide)(When a creature can't see you; you have advantage on attack rolls against it and any hit against you from a target that can't see; have disadvantage on the attack roll. If you are hidden–both unseen and unheard–when you make an attack; you give away your location when the attack hits or misses)}}|Search,{{title=Search}}{{freetext=@{selected|token_name} attempt to [find](! 
#Search) something}}|Care,{{title=Care}}{{freetext=@{selected|token_name} attempt to [care](! 
#Care) the target}}|Opportunity,{{title=Opportunity Attack}} {{freetext= @{selected|token_name} Hit the target (In a fight; everyone is constantly watching for a chance to strike an enemy who is fleeing or passing by. You can make an opportunity attack when a hostile creature that you can see moves out of your reach. To make the opportunity attack; you use your reaction to make one melee attack against the provoking creature. The attack occurs right before the creature leaves your reach.)}}|Read,{{title=Read}} {{freetext= @{selected|token_name} Readies 
(Sometimes you want to get the jump on a foe or wait for a particular circumstance before you act. To do so; you can take the Ready action on your turn; which lets you act using your reaction before the start of your next turn.
First; you decide what perceivable circumstance will trigger your reaction. Then; you choose the action you will take in response to that trigger; or you choose to move up to your speed in response to it. 
When the trigger occurs; you can either take your reaction right after the trigger finishes or ignore the trigger. Remember that you can take only one reaction per round. When you ready a spell; you cast it as normal but hold its energy; which you release with your reaction when the trigger occurs. Holding onto the spell’s magic requires Concentration.)}}|Dodge,{{title=Dodge}} {{freetext= @{selected|token_name} dodges 
(until the start of your next turn any attack roll made against you has disadvantage if you can see the attacker and you make Dexterity saving throws with advantage)}}|Disengage, {{title=Disengage}} {{freetext= @{selected|token_name} disengages (movement doesn’t provoke opportunity attacks for the rest of the turn).}}|Help,{{title=Help}} {{freetext= @{selected|token_name} Helps the target
(You can lend your aid to another creature in the completion of a task. When you take the Help action; the creature you aid gains advantage on the next ability check it makes to perform the task you are helping with; provided that it makes the check before the start of your next turn. Alternatively; you can aid a friendly creature in attacking a creature within 5 feet of you. You feint; distract the target; or in some other way team up to make your ally’s attack more effective. If your ally attacks the target before your next turn; the first attack roll is made with advantage.)}}|Grapple,{{title=Grapple}} }}freetext= @{selected|token_name} Grabs the target (When you want to grab a creature or wrestle with it; you can use the Attack action to make a Special melee attack; a grapple. If you’re able to make multiple attacks with the Attack action; this attack replaces one of them.
The target of your grapple must be no more than one size larger than you and must be within your reach. Using at least one free hand; you try to seize the target by making a grapple check instead of an attack roll: a Strength (Athletics) check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). If you succeed; you subject the target to the Grappled condition. The condition specifies the things that end it; and you can release the target whenever you like (no action required).
Escaping a Grapple: A Grappled creature can use its action to escape. To do so; it must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check contested by your Strength (Athletics) check.
Moving a Grappled Creature: When you move; you can drag or carry the Grappled creature with you; but your speed is halved; unless the creature is two or more sizes smaller than you.)}}}

 

Skill

/w gm &{template:5e-shaped} {{show_character_name=1}} {{character_name={selected|token_name}}} {{title=?{Choose skill...|{selected|repeating_skill_$0_name} ({selected|repeating_skill_$0_total_with_sign}), @{selected|repeating_skill_$0_name}}} {{roll1=[[1d20+{selected|repeating_skill_$0_formula}]]}} {{roll2=[[1d20+@{selected|repeating_skill_$0_formula}]]}}|{selected|repeating_skill_$1_name} ({selected|repeating_skill_$1_total_with_sign}), {selected|repeating_skill_$1_name}}} {{roll1=[[1d20+{selected|repeating_skill_$1_formula}]]}} {{roll2=[[1d20+@{selected|repeating_skill_$1_formula}]]}}|{selected|repeating_skill_$2_name} ({selected|repeating_skill_$2_total_with_sign}), {selected|repeating_skill_$2_name}}} {{roll1=[[1d20+{selected|repeating_skill_$2_formula}]]}} {{roll2=[[1d20+@{selected|repeating_skill_$2_formula}]]}}|{selected|repeating_skill_$3_name} ({selected|repeating_skill_$3_total_with_sign}), {selected|repeating_skill_$3_name}}} {{roll1=[[1d20+{selected|repeating_skill_$3_formula}]]}} {{roll2=[[1d20+@{selected|repeating_skill_$3_formula}]]}}|{selected|repeating_skill_$4_name} ({selected|repeating_skill_$4_total_with_sign}), {selected|repeating_skill_$4_name}}} {{roll1=[[1d20+{selected|repeating_skill_$4_formula}]]}} {{roll2=[[1d20+@{selected|repeating_skill_$4_formula}]]}}|{selected|repeating_skill_$5_name} ({selected|repeating_skill_$5_total_with_sign}), {selected|repeating_skill_$5_name}}} {{roll1=[[1d20+{selected|repeating_skill_$5_formula}]]}} {{roll2=[[1d20+@{selected|repeating_skill_$5_formula}]]}}|{selected|repeating_skill_$6_name} ({selected|repeating_skill_$6_total_with_sign}), {selected|repeating_skill_$6_name}}} {{roll1=[[1d20+{selected|repeating_skill_$6_formula}]]}} {{roll2=[[1d20+@{selected|repeating_skill_$6_formula}]]}}|{selected|repeating_skill_$7_name} ({selected|repeating_skill_$7_total_with_sign}), {selected|repeating_skill_$7_name}}} {{roll1=[[1d20+{selected|repeating_skill_$7_formula}]]}} {{roll2=[[1d20+@{selected|repeating_skill_$7_formula}]]}}|{selected|repeating_skill_$8_name} ({selected|repeating_skill_$8_total_with_sign}), {selected|repeating_skill_$8_name}}} {{roll1=[[1d20+{selected|repeating_skill_$8_formula}]]}} {{roll2=[[1d20+@{selected|repeating_skill_$8_formula}]]}}|{selected|repeating_skill_$9_name} ({selected|repeating_skill_$9_total_with_sign}), {selected|repeating_skill_$9_name}}} {{roll1=[[1d20+{selected|repeating_skill_$9_formula}]]}} {{roll2=[[1d20+@{selected|repeating_skill_$9_formula}]]}}|{selected|repeating_skill_$10_name} ({selected|repeating_skill_$10_total_with_sign}), {selected|repeating_skill_$10_name}}} {{roll1=[[1d20+{selected|repeating_skill_$10_formula}]]}} {{roll2=[[1d20+@{selected|repeating_skill_$10_formula}]]}}|{selected|repeating_skill_$11_name} ({selected|repeating_skill_$11_total_with_sign}), {selected|repeating_skill_$11_name}}} {{roll1=[[1d20+{selected|repeating_skill_$11_formula}]]}} {{roll2=[[1d20+@{selected|repeating_skill_$11_formula}]]}}|{selected|repeating_skill_$12_name} ({selected|repeating_skill_$12_total_with_sign}), {selected|repeating_skill_$12_name}}} {{roll1=[[1d20+{selected|repeating_skill_$12_formula}]]}} {{roll2=[[1d20+@{selected|repeating_skill_$12_formula}]]}}|{selected|repeating_skill_$13_name} ({selected|repeating_skill_$13_total_with_sign}), {selected|repeating_skill_$13_name}}} {{roll1=[[1d20+{selected|repeating_skill_$13_formula}]]}} {{roll2=[[1d20+@{selected|repeating_skill_$13_formula}]]}}|{selected|repeating_skill_$14_name} ({selected|repeating_skill_$14_total_with_sign}), {selected|repeating_skill_$14_name}}} {{roll1=[[1d20+{selected|repeating_skill_$14_formula}]]}} {{roll2=[[1d20+@{selected|repeating_skill_$14_formula}]]}}|{selected|repeating_skill_$15_name} ({selected|repeating_skill_$15_total_with_sign}), {selected|repeating_skill_$15_name}}} {{roll1=[[1d20+{selected|repeating_skill_$15_formula}]]}} {{roll2=[[1d20+@{selected|repeating_skill_$15_formula}]]}}|{selected|repeating_skill_$16_name} ({selected|repeating_skill_$16_total_with_sign}), {selected|repeating_skill_$16_name}}} {{roll1=[[1d20+{selected|repeating_skill_$16_formula}]]}} {{roll2=[[1d20+@{selected|repeating_skill_$16_formula}]]}}|{selected|repeating_skill_$17_name} ({selected|repeating_skill_$17_total_with_sign}), {selected|repeating_skill_$17_name}}} {{roll1=[[1d20+{selected|repeating_skill_$17_formula}]]}} {{roll2=[[1d20+@{selected|repeating_skill_$17_formula}]]}}}

 

Save

/w gm &{template:5e-shaped} {{title=Saves}}{{show_character_name=1}}{{character_name={selected|character_name}}}{{text_center=Strength [[d20+{selected|strength_saving_throw_mod}]]| [[d20+@{selected|strength_saving_throw_mod}]]
Dexterity [[d20+@{selected|dexterity_saving_throw_mod}]]| [[d20+@{selected|dexterity_saving_throw_mod}]]
Constitution [[d20+@{selected|constitution_saving_throw_mod}]]| [[d20+@{selected|constitution_saving_throw_mod}]]
Intelligence [[d20+@{selected|intelligence_saving_throw_mod}]]|[[d20+@{selected|intelligence_saving_throw_mod}]]
Wisdom [[d20+@{selected|wisdom_saving_throw_mod}]] | [[d20+@{selected|wisdom_saving_throw_mod}]]
Charisma [[d20+@{selected|charisma_saving_throw_mod}]]| [[d20+@{selected|charisma_saving_throw_mod}]]
}}

 

Special Effects

/fx ?{Type|Beam,beam|Bomb,bomb|Breath,breath|Bubbling,bubbling|Burn,burn|Burst,burst|Explosion,explode|Glow,glow|Missile,missile|Nova,nova|Spatter,splatter}-?{Color|Acid,acid|Blood,blood|Charm,charm|Death,death|Fire,fire|Frost,frost|Holy,holy|Magic,magic|Slime,slime|Smoke,smoke|Water,water} @{target|Source|token_id} @{target|Destination|token_id}

 

Ammo

/w gm %{selected|repeating_ammo_$00_ammo}

 

Whisper

/w @{selected|token_name} ?{msg}

 

Passive Perception

/w gm %{target|repeating_skill_$11_passive}

 

NPC resumo

/w gm %{selected|shaped_statblock}

 

NPC actions

/w gm %{selected|shaped_actions}
 

 

Condition

&{template:5e-shaped} {{spell=1}} {{subheader=Condition}} {{Description:}} ?{Condition|Blinded, {{title=Blinded}} {{freetext=A blinded creature can't see and automatically fails any ability checks that require sight.


Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.}}|Charmed, {{title=Charmed}} {{freetext=A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects.


The charmer has advantage on any ability check to interact socially with the creature.}}|Deafened, {{title=Deafened}} {{freetext=A deafened creature can’t hear and automatically fails any ability check that requires hearing.}}|Frightened, {{title=Frightened}} {{freetext=A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.


The creature can’t willingly move closer to the source of its fear.}}|Grappled, {{title=Grappled}} {{freetext=A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.


The condition ends if the grappler is incapacitated (see the condition).


The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.}}|Incapacitated, {{title=Incapacitated}} {{freetext=An incapacitated creature can’t take actions or reactions.}}|Invisible, {{title=Invisible}} {{freetext=An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.


Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage.}}|Paralyzed, {{title=Paralyzed}} {{freetext=A paralyzed creature is incapacitated (see the condition) and can’t move or speak.


The creature automatically fails Strength and Dexterity saving throws.


Attack rolls against the creature have advantage.


Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.}}|Petrified, {{title=Petrified}} {{freetext=A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.


The creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.


Attack rolls against the creature have advantage.


The creature automatically fails Strength and Dexterity saving throws.


The creature has resistance to all damage.


The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.}}|Poisioned, {{title=Poisioned}} {{freetext=A poisoned creature has disadvantage on attack rolls and ability checks.}}|Prone, {{title=Prone}} {{freetext=A prone creature's only movement option is to crawl, unless it stands up and thereby ends the condition.


The creature has disadvantage on attack rolls.


Attack rolls against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.}}|Restrained, {{title=Restrained}} {{freetext=A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.


Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.


The creature has disadvantage on Dexterity saving throws.}}|Stunned, {{title=Stunned}} {{freetext=A stunned creature is incapacitated (see condition), can't move, and can speak only falteringly.


The creature automatically fails Strength and Dexterity saving throws.


Attack rolls against the creature have advantage.}}|Unconscious, {{title=Unconscious}} {{freetext=An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.


The creature drops whatever it’s holding and falls prone.


The creature automatically fails Strength and Dexterity saving throws.


Attack rolls against the creature have advantage.


Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.}}
}

 

Exhaustion

&{template:5e-shaped} {{Description:}} ?{Exhaustion|Level 1, {{title=Exhaustion Level 1}} {{freetext=Disadvantage on all ability checks.}}|Level 2, {{title=Exhaustion Level 2}} {{freetext=Speed halved


A creature suffers the effect of its current level of exhaustion as well as all lower levels.}}|Level 3, {{title=Exhaustion Level 3}} {{freetext=Disadvantage on attack and saving throws


A creature suffers the effect of its current level of exhaustion as well as all lower levels.}}|Level 4, {{title=Exhaustion Level 4}} {{freetext=Hit point maximum halved


A creature suffers the effect of its current level of exhaustion as well as all lower levels.}}|Level 5, {{title=Exhaustion Level 5}} {{freetext=Speed reduced to 0


A creature suffers the effect of its current level of exhaustion as well as all lower levels.}}|Level 6, {{title=Exhaustion Level 6}} {{freetext=Death.}}
}

 

macros

Forgotten Realms mmbajay mmbajay